Friday, April 3rd, 2020
In these difficult times, flexible solutions are necessary.
Home office has become one of these solutions at the moment. However, not everyone has the same type of equipment at home as at work, so that rendering can be really time-consuming this way or not even possible at all.
That's why, we at RebusFarm thought that we could help by offering 20% free RenderPoints on top of all purchases until the end of April 2020.
We hope that this resource will be helpful.
If you have any questions, don't hesitate to contact us.
Wednesday, April 1st, 2020 by Julian Karsunky
Hail to the king, baby! Everyone please, as we crown Jared Fischler our April 2020 3D Artist of the Month. A student at the prestigious Gnomon School of VFX, Jared has blessed us with an outstanding original character artwork. ‘The Nothing King’ earned him a well deserved Best of Term award at his school and stands as a shining example of highly evocative, yet subtle visual storytelling.
In our interview, Jared shares valuable insight in his creative process and talks narrative-driven design, the importance of balance, and graduation plans.
Monday, March 16th, 2020 by Julian Karsunky
The best works of Science Fiction hold up a mirror to present day society. To condense this effect into a single image, achieved only through means of visual story-telling, is an ambitious task. Swiss archviz artist Arnaud Imobersteg did not shy away from the challenge, and created ‘Neo Kowloon’, a bustling cyberpunk city, in which the poor retreat to the rooftops to escape the overcrowded neon cityscape. His dystopian reimagining of the infamous Kowloon Walled City settlement of 1980s Hong Kong earned him a spot as finalist in the Cyberpunk #KB3Dcontest.
In our interview, Arnaud recalls how his understanding of archviz underwent a fundamental change, cyberpunk inspirations and walking the fine line between details and overstimulation.
Monday, March 9th, 2020 by Julian Karsunky
3D art as a medium is inherently digital. It is therefore not often that someone attempts to transfer CG imagery from the screen into the physical realm. Romanian archviz artist, visionary and author Bogdan Sasu has done just that with the recent release of his book project ‘Great Talks About Photo Realism’ (GTAPR). A concentrated effort by industry and community players, GTAPR showcases nine talented visualization artists from all over the world, with exclusive scenes offered online as a bonus for aspiring learners.
To celebrate the release of his book and our newfound partnership, we sat down with Bogdan to discuss his professional history as an artist, transitioning into authorship and future plans for GTAPR.
Monday, March 2nd, 2020 by Julian Karsunky
When the worlds of traditional and digital art collide, the results are bound to be interesting. Our March 2020 3D Artist of the Month, aspiring Chinese CG talent Chen Jiangtao, took it upon himself to recreate a work by Russian painter Vasili Pukirv. Under the guidance of his instructor Guang Yang, his faithful 3D recreation skillfully bridges the gap between the 19th and 21st century!
Check out our interview to find out what inspired Chen to emulate traditional realism and how he approached this ambitious undertaking.
Tuesday, February 18th, 2020 by Julian Karsunky
Have you ever wondered how cavemen won the hearts of the women they fell in love with? Let's go back in time with Armando Camero, a character, animation and VFX artist, who will show you what it took to win a woman's heart back in the day. We promise, that this interview will put a smile on your face.
Join us on this fun ride and hear everything about Armando's amazing career, his life as a freelancer and his early and unstoppable passion for 3D art.
Saturday, February 1st, 2020 by Julian Karsunky
“Are you not entertained?” You certainly will be, by courtesy of Alexandre Mougenot’s refreshingly carefree character designs! Our February 2020 3D Artist of the Month is a French character artist in training, aspiring to one day break into the animation industry overseas. While working a summer job, he tackled a three-part series of character challenges in his spare time, an impressive feat both in discipline and skills, with the results earning him a well-deserved spotlight in our monthly campaign.
Continue reading to learn more about Alexandre’s inspirations and goals at the beginning of a promising career!
Wednesday, January 15th, 2020 by Julian Karsunky
Humankind has looked to nature in search of inspiration and solutions since the dawn of time. In architecture and design, biomimicry is particularly prevalent, which is why environments are an integral part of archviz work. Italian 3D artist Andrea Sguanci keeps exploring the everlasting mutual influence between nature and architecture through his personal work, honing his skills in the process.
Join us, as we take a look beneath the undergrowth and explore the age-old fascination for natural environments through an archviz lense.
Monday, January 13th, 2020
As you already know, we have been running our own and very successful 3D Artist of the Month contest, where we receive great projects from many artists and customers, for more than 6 years now. We really appreciate all the input and enthusiasm from you and want to thank you for this! It is always a pleasure to do the interviews with you and to show these great works to our community.
This year we have come up with something special and new!
Thursday, January 2nd, 2020 by Julian Karsunky
2020 is finally here, and what better way to celebrate the start of a new decade than with a (big) bang!? Opening for our 3D Artist of the Month campaign in January is Yuriy Dulich, an Ukrainian astrophysicist turned stellar groomer and character artist. Having recently received an Animago award for his ‘Subarctic Great Horned Owl’, his expert avian craftsmanship is on display again: Yuriy’s ‘Somali Ostrich’, the result of a strategic market analysis and a self-imposed challenge, is just out of this world!
Check out our in-depth interview to find out more about Yuriy’s fascinating journey, the relation between CGI and astrophysics, and why petting animals is beneficial to his work.